While many like to start the biblical narrative from Adam or Noah, I have a particular love for the old man Abram, the father of faith. This introduction lesson was difficult to write games for but here a few that may be suitable for your group.
Six stand – The idea behind this game is following instructions just as Abram did, even when they don’t make sense. You’ll need at least one dice for this game, more if you have a large group. The children sit in a circle and take turns rolling the die, the aim of the game is to roll the numbers 2-6 in order. when an individual rolls a 2 or 3 they kneel, a 4 or 5 has one foot flat on the floor, the other leg kneeling, and a number 6 lets the child stand. If you roll a 1 you return to a sitting position. a 4 or 5 is useless if a 2 or 3 wasn’t already rolled, equally a 6 is useless unless you have rolled a successful 4 or 5.
Blind directions – One child is blindfolded and whispered some instructions, for example, take 3 steps, turn any direction and repeat. The other children don’t know the instructions and need to stand around the space not moving. the first person reached by the blindfolded participant swaps places and is given new instructions. Tor older kids add in star jumps, crawling, and longer strings of directions, eg, 6 steps, turn right, crawl for 5 seconds, turn left, 3 start jumps, walk backwards 2 steps, turn right, repeat.
…continue reading about Abram (Genesis 12) | Games