The good Samaritan had every reason to keep on walking, stopping may not have been praised by either the community he came from nor that which he was going to serve, it was a costly choice too. These games focus on the practical help he gave the man.

 

A kind voice – This is a simple and classic game that goes by many names where you need to identify a voice. Seat one volunteer with their back facing the group, alternatively blindfold the individual. Another member of the group then says “am I your neighbor?” as they try and disguise their voice. Ideally the volunteer should respond “yes (insert name of group member), you are my neighbor”. Repeat with a different volunteer. Whose voice was easy/hard to identify? Who really was your neighbor?

 
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Moses and the burning bush is a moving alive image and and such these little viewers make the bush seem to come to life like a hologram. I’ve been careful not to use a video file so you can download the .gif file onto any device and do the activity without internet access. It works best on a black background which is the default for some image viewers and browsers.

 
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Moses life is a great saga and this moment is the moment where the past present and future meet. Very few people experience a burning bush or Damascus road moment. However clear the message Moses isn’t a willing participant and some of these games take inspiration from that, others are more concrete in their link to the passage.

 

Let it not burn – The aim of this game is to build flames to engulf the shrub. In preparation you’ll need to cut enough flames for the challenge to be completed out of paper, tissue or crepe paper would also work well. If you are blessed to have a hardy real plant use it, if not then a pile of twigs or a photograph of a bush would work. Have your group, or groups race against the clock to cover the shrub with flames. For older groups make it a relay race.

 
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Zipphorah meets Moses as a wanderer, a runaway, and yet as a man who acts honourably and helps her and her sisters. These games play with the key elements of the story, the runaway, the shepherd life and the well full of water. There is also a make/play post for this lesson (will add link when it arrives)

 

Wet sheep – If you are blessed with an outdoor area and a warm day this story is a perfect opportunity for water games. Grab a selection of small tables and call them sheep, have the children try and throw each sheep some water. According to age you could add in a scoring system according to which sheep is hit. For those stuck indoors this game works just as well with blue beanbags!

 
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I couldn’t resist adding this little ‘guess who’ inspired game to this lesson on Zipporah and her seven sisters. It’s a simple print and go game and is great for getting to know the characters.

 
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This story of Miriam is all bout chasing the basket, keeping up with a moving object and not losing sight of it. That ties nicely into games and activities. If you are working through Moses as a series then I’ve included 2 of the games from the previous lesson on the Egyptian midwifes which would also work well and if enjoyed once could easily be repeated.

 

Moses baskets – This activity involves a large dish of water. Print out the pdf and fold every tab inwards to represent the basket. Place Moses inside the basket and drop it on the water all folded up. The basket should slowly open each petal to reveal the child inside. Turn this into a game by racing your baskets to see which opens the quickest, or using multiple baskets and having the children guess which one has Moses inside.

 
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These is a moment of wonder in this story that this really simple little craft encompasses, it’s the moment when, as Miriam watches, the basket is opened and the baby Moses is revealed. This is one of those super quick crafts you could give the children to do themselves or it could easily be used as a game where you set off lots of baskets and get the kids to guess which one holds Moses.

 
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This story of Shiphrah and Puah’s simple deception and deep consequences may at first seem a funny subject for the frivolity of games, but with so many symbols to play on, the idea of super heroes, the lavishness of the pharaoh, the deception and protection it brought are all wonderful images to tie into playful activities.

 

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Race the baby – This game requires a small pebble or object that can represent the baby. The idea of the game is for the loving family and friends to keep moving the baby before the midwife can find it. The midwife must call out a persons name and say the child’s name eg “ Aaron, Aaron, do you have the baby” Aaron then opens his hands palm side up to show if he does or doesn’t have the baby stone. The stone can be passed at any point excluding when the holders name is called. Link into the deception.

 
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