This is where you’ll find an extra resources that have been used but not made their way onto the main site.
October 2022
This game features in the Persistent Widow Lesson pack.
It involves laying the tiles down in such a way as to form a continuous looping pathway. It can also be played competitively with two players. Each player needs a whole set of the tiles so two sets are provided in different colours.
File A4 Sized:
File US Letter Sized:
These are the Character resources provided for: The Word (John 1).
For each passage, there is a collectable card alongside high-quality character images and a colouring page. All other graphics are extra’s!
Click on the images below to see a larger version. Save the images by right click + ‘save image as’ (computers) OR long press + ‘save image’ (mobile).
These images are NOT copyright free.
These resources are provided for personal/classroom use only. Use can use them for teaching, games, publicity, decor, big screen presentations, flannelgraphs, stickers, or any other non-commercial activity in your church, school, home, or organised group. You may not use them in products you are going to sell – both printed and digital, or to upload the original images online, on websites, social media or in YouTube videos. Any questions, please reach out to me using the contact page link at the end of the page.
The story of the thankful leper lends itself well to group activities. These games play with ideas in the passage found in Luke 17.
Print the game by clicking on the image and downloading the file. Start with 10 people/counters and use a die/dice to move your crowd from Jesus to the priest and back again. Lose one or more every time you land on a space with writing! How many of your crowd of 10 can make it back to Jesus to say thank you? If you lose all your people, you are out of the game! Link: Only one made it back to say thank you.
Group Balance
All Ages
Any size group
Requires setup time
Noisy game
Space needed
Write some large numbers on a set of cards and shuffle them. Gather the children together and explain that the first number is the number of people in a group, and the second number is the number of hands or feet to be touching the floor. The group then gathers and works out how to balance with the number given. Smaller groups can just use the second number. Link: Leprosy affects the feeling in your limbs; so lepers may need to work together to do tasks.
Musical Chairs
All Ages
Any size group
No Setup time
Noisy game
Space needed
Set out one less chair than there are players. Dance around the chairs until the music stops and then race to sit down. Anyone without a chair is out of the game. Have the last player, the winner, thank the other players for taking part. Link: many were healed, but only one thanked.
What’s the time Master
Under 7’s
Any size group
No Setup time
Noisy game
Space needed
This is a nicer version of what’s the time Mr wolf, and so the rules may well already be familiar to the children. The Master (wolf) holds a treat, biscuits perhaps, and rather than shout out ‘dinner time’ and chase them, he shouts out ‘prayer time’ and they all have to kneel down.
Dominoes
All Ages
Any size group
Requires setup time
Quiet game
Can be seated
Make a giant set from foam or card and play as a group, it’s a good thing to leave out as an option for distracted children to go back to as well.
This passage holds a very straightforward message of thankfulness. Jesus did not heal for the praise, but showing gratitude is a skill we should all aim to model and foster in the youngsters in our care.
This retold version of the Bible passage is supplied for inspiration, feel free to omit or embellish to give it your personal voice.
For each passage, there is a collectable card alongside high-quality character images and a colouring page. All other graphics are extra’s!
Click on the images below to see a larger version. Save the images by right click + ‘save image as’ (computers) OR long press + ‘save image’ (mobile).
These images are NOT copyright free.
These resources are provided for personal/classroom use only. Use can use them for teaching, games, publicity, decor, big screen presentations, flannelgraphs, stickers, or any other non-commercial activity in your church, school, home, or organised group. You may not use them in products you are going to sell – both printed and digital, or to upload the original images online, on websites, social media or in YouTube videos. Any questions, please reach out to me using the contact page link at the end of the page.
The story of the lost sheep and the faithful 99 is a church classic. These games play with ideas in the passage found in Luke 15.
Print the board game PDF by clicking on the picture. You will need counters and a dice to play. Travel along the pathway collecting sheep. The person with the most sheep at the end is the winner, but beware of the foxes and lions! Link: Counting the sheep.
Roped reuniting
All Ages
Any size group
Requires setup time
Noisy game
Space needed
This obstacle course meets arcade game involves players controlling an object through pulling ropes and tension. Attach two or more long strings or ropes to a doll. Lay out an obstacle course with a sheep to reunite with at one end. The players can not step inside the obstacle course area, but must hold the ropes from the sides, pulling them or keeping the string tense to guide the doll around the obstacles to reach the sheep. Link: The search for the sheep.
Where did it go?
Under 7’s
Any size group
No Setup time
Noisy game
Space needed
Hide a small ornament or picture of a sheep in the room and have the kids hunt for it. Link: The search for the sheep.
Follow the leader
Under 7’s
Any size group
No Setup time
Noisy game
Space needed
In this classic game, you follow the leader around the room, imitating their actions. Link: following the good shepherd.
Sheep separation
All Ages
Big group
No Setup time
Noisy game
Space needed
(A JWL favourite sheep game) This is a noisy and silly game for a group. Choose 2 herdsmen, and assign them each a colour. Using chairs, or some sort of barriers, make sheep pens. Tell all the other children they must pretend to be sheep, on all fours. If someone comes and stands near them, they must turn away from the person. When all the children are on all fours, mark their backs with a coloured dot sticker. The herdsmen then need to herd the sheep into the right pen. Link: The shepherd taking the sheep home.
This parable, often called the Lost sheep, is one that’s hugely quoted and a staple of Christian symbolism. It’s a fabulous passage because it shows us not only that Jesus will rescue us, no matter how far we have wandered, but that Jesus recognised the religious leaders’ faith in that he knew they did not need his help in the same way the fallen did.
This retold version of the Bible passage is supplied for inspiration, feel free to omit or embellish to give it your personal voice.